AI Insights · Timothy · March 2021
Brazil's Top 5 Hack and Slash Android Apps in Q1 2021
A look at the performance of the leading hack and slash games on Android in Brazil during the first quarter of 2021. Insights reveal trends in downloads, revenue, and user engagement.
Brazil's Top 5 Hack and Slash Android Apps in Q1 2021: A Performance Overview
The first quarter of 2021 has been an interesting period for the hack and slash genre on the Android platform in Brazil. With data provided by Sensor Tower, let's delve into the performance of the top five applications in this category.
Ronin: The Last Samurai saw a significant increase in downloads, starting the quarter with around 11K and peaking at nearly 61K in early February before a gradual decline to 13K by the end of March. Weekly active users mirrored this trend, starting at approximately 7.5K and reaching a high of 94K in the second week of February, then slowly decreasing to around 49K by the quarter's end. Revenue also showed growth, starting at $150 and rising to a peak of slightly over $1M midway through March, before dipping to just under $630K as the quarter closed.
Honkai Impact 3rd - Part 2 experienced a more volatile quarter. Downloads spiked at 47K in the third week of January, followed by fluctuations and ending the period at around 17K. Weekly active users reached their zenith at 165K in the last week of January, with some ups and downs, finishing at 98K. Revenue trends were also inconsistent, with the notable peaks of $7.6M at the end of January and $9.4M in mid-March, closing the quarter at just over $5.7M.
For Darkness Rises, the quarter's downloads began at approximately 13K, peaked at 15K in the second week of January, and ended at 11K. Weekly active users showed a decline from 47K at the start of January to around 35K at the quarter's end. Revenue saw a mid-quarter high of just over $1M in the second week of February, with a general downward trend finishing at $486K.
Otherworld Legends witnessed a steady quarter in terms of downloads, starting at around 10K and ending slightly lower at 4.7K. Weekly active users had a high of 20K in the first week of February, with a slight decline to 12K by March's end. Revenue peaked at $357K in late January, followed by a gradual decrease to $113K.
Lastly, Shadow Knight: Ninja Game RPG started the quarter with downloads at 10K, saw a mid-quarter increase to around 9.5K, and ended at 7K. Weekly active users showed an increase from 15K to a peak of 16K in the middle of March, before a slight drop to 10K. Revenue for the game was relatively low, with a peak of $114K in early February and ending the quarter at $73K.
For more detailed insights and analytics, Sensor Tower provides a comprehensive look at the app market performance.